![]() She devoured one book after another, teaching herself the secrets of magic, and only stopping when it was time to begin the daily chores. Surrounded by tomes and a dozen lit candles, Zema would sink into the realms of learning. The Archmage, if he were to ever remember the outside long enough to pay attention, would have been greatly surprised as to how his servant spent her free hours before the rosy dawn of the new day. But she became used to ignoring her master’s quirks. This caused Zema some concern, and great curiosity… it was only the Archmage and herself who lived within the house, after all. ![]() He spent most of his nights locked up in his room on the second floor of the manor if one was to wait outside, it was not uncommon to often hear him hold a conversation, presumably with himself, through the closed door. How old he was exactly was yet another thing lost in the tomes of his memory, alongside his false teeth, or when it is appropriate to wear breeches. The Archmage was a forgettable man now, the once admirable and respected man now over one hundred years old. Summaryīeing a Trickster makes Araskes one annoying enemy and this goes to match with her rushing around the field.Īfter taking her out, you can proceed to target the other Barons and are now one step closer to completely avenging the death of Cayde-6.Zema was the servant of Archmage Munin, an old mage of the Free City. Some parts can be skipped such as heading to the end of the mines, following the waypoint is the key to a faster run. The Trickster is fast and will turn invisible and dash around, which means you need to time your attacks, especially with your Super Ability.Exotic Engrams are automatically picked up, anything else you find is most likely a bomb left by The Trickster if it can be picked up.Pursue and fight The Trickster until you finish her off, but be careful as she loves to flash around and leave traps.Īlso Read Below Our Other Forsaken Expansion Missions Walkthroughs: The Trickster will be waiting for you and will offer you ammo but this is a trap and will explode when you are in proximity. Blast Open the DoorĪ waypoint will be marking the location of a pile of explosives (which appear as Exotic Engrams) and you will need to pick one up and toss them at the door. You will end up in the Diaviks Mine, where The Trickster will welcome you (as a taunt) and flee going deeper within the mine.Ĭontinue to fight your way until you reach the end of the cave which is sealed off by a door, preventing you from going any further. Hunt the TricksterĪfter destroying the Fabricators, follow your waypoint which will point you in the direction where The Trickster is camped. Once you’re at the center, you will see the parts which you should destroy and can use either your weapons or the explosives that look like Exotic Engrams. To destroy the Fabricators, follow the waypoint and make your way inside towards the center but watch out for the rotating parts. To prevent more production, you will need to find the Fabricators and destroy them, which are spread around the area. ![]() Disable the FabricatorsĪfter picking up one of the many explosives which are disguised as Exotic Engrams, Ghost says that these are meant to be shipped and must be prevented before they reach the city. Watch out for what appears to be goodies such as the Exotic Engrams that can be picked up as these are explosives set up by The Trickster. To first figure out where The Trickster Arakses is hiding, you will first need to find her courier who is lurking about in the area you start in. Mission Objectives Destroy the Trickster’s Courier ![]() You will be searching for her after chasing after one of her couriers to figure out where she is holding out before pursuing her. After recently defeating the Mad Bomber, Kaninks, you are now coming after Araskes, the Trickster, who Ghost claims is a coward who hides behind traps and flunkies. ![]()
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